Right,Aquaria. We’re still waiting patiently for the release of this game, and if you’re not along with us, you should just get off this short bus at the next stop. In this latest footage of the game provided byBit-Blot, we get to see a bit of the item creation system, more combat and some previously unseen environments that maintain the game’s tradition of absolutely breathtaking 2D design.

At this point in my monthlyAquariaupdates I usually say something about how the game should be outnow, damnit, and that the promised release date of Spring 2007 has long since come and gone. But having only last night talked up the nature of delay on Podtoid and its affect on overhyped but ultimately crappy games (Lair), I feel compelled to put aside my most burning desires and say the following: a game with this much promise deserves as much time in the oven as deemed necessary by its creators.

John and Molly sitting on the park bench

[ViaBit-Blot; thanks John!]

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover

The ghost at the end of the hallway