Anybody who’s triedsetting up some mods forStarfieldwill know that the process is a tad bit more complicated than it was with prior mainstream Bethesda releases, likeSkyrimorFallout 4. That’s partially due to the changes made toStarfield‘s game engine, but there’s hope on the horizon.

Notably, while theVortex mod launcherhasn’t been able to handleStarfield‘s mods all that well due to them needing to be installed into several different directories, depending on their file format, an alternative has now sprung up. The legendary Mod Organizer 2 now officially supportsStarfield“with some general caveats,” according tothe announcement, which should be a huge boon for those who haven’t been able to get mods to work just yet.

Image via Bethesda

Mod Organizer 2 could resolve Starfield’s problematic modding setup

While MO2 support forStarfieldhas been in beta for some time now, the developers have finally released a stable, mainline version of the modding tool for anyone to use. The official statement says that features such as “save parsing, archive extraction and packing, plugin management, automatic archive invalidation, INI-enabled plugin and archive detection.” In a broad sense, installing mods should be fairly easy and straightforward now, which hasn’t been the case.

Even thoughStarfieldon PC already has a wealth ofimportant and interesting modsto choose from, such asthe recent survival-focused gameplay revamp, the game is yet to receive official mod support from Bethesda itself.

Screenshot by Destructoid.

More specifically, Todd Howard has already confirmedStarfieldwill receive its Creation Kitsometime in 2024, which should give players much more power over the game than they now have. Regardless, this hasn’t stopped prospective modders from working onStarfieldin the time interim, and it quickly became clear that Bethesda has changed things up from the days ofFallout 4. For example, installing simple texture replacers now necessitates dropping loose files into the game’s ‘My Documents’ folder, which led tosome confusion on the matter.

To that end, the fact that MO2 now includes support for “both the My Games Data directory and the game Data directory” should make the process of moddingStarfieldfar simpler. “This provides maximum mod support with minimal work needed by the end user,” the statement explains.

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Mod Organizer 2 version 2.5.0can be downloaded from the project’s GitHub page, and it appears that this is going to be the recommended mod management tool forStarfield, at least for the time being.

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