When Cryptic Studios thinks aboutStar Trek Onlinea year post-release, they’re not sure what they’ll see. Content in the long-term is not being planned.

In a recent interview, I askedSTOassociate producer Velasquez a simple, but complicated question: when he thinks aboutSTOa year post-release, what does he see? How about three years? A decade?

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Their crystal ball isn’t broken or battered — it just isn’t necessary. The studio plans to lean on the MMO’s players in decisions concerning later content rather than stuffing all their Tribbles in one basket.

“Right now, honestly, we’re focused on launch and what follows,” he told me via e-mail. “Making a long-term plan is great, but so much of what we do will be determined by our fans and users that much of the plan won’t be applicable.”

Tower Staff mask in Destiny 2.

“So, we’re obligated to take a wait-and-see approach if only so that we can better appease our player base,” he continued. “Why bother planning out ten or even one year’s worth of work if the first thing out of everyone’s mouth is going to be, ‘Don’t do that?’”

Additional contentiscoming, but Cryptic isn’t ready to talk about what it is.

Destiny 2 VS Chill Inhibitor.

“We’re definitely going to be adding content across the board. Nothing we can really delve into, though.”

Hotbar in Final Fantasy XIV

For Honor Lord Shaxx and Saint-14 skins.

Destiny 2 Vault.

Destiny 2 Tonic ingredients shelf.

once human citrus county orange trees

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