Compatibility with existing mods under consideration

WhenSystem Shock 2: Enhanced Editionwas announced last week, many wondered what could be improved about the experience. Apart from doing a complete visual overhaul, the game was solid enough as it was. This wasn’t a case like the originalSystem Shockwhere a standardized control scheme hadn’t been invented yet, thus necessitating some work. There is one area whereSystem Shock 2is lacking, though: multiplayer.

In a newinterview with Games Radar,Nightdive CEO Stephen Kick revealed the studio is focused on improving the multiplayer experienced withEnhanced Edition. “Our priority with theEnhanced Editionis to be able to deliver an updated co-op multiplayer component,” Kick said. “As of right now starting a co-op campaign is needlessly complicated and we’re going to address that by implementing features that will enable a more modern and streamlined experience.”

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As well at that, Nightdive is trying its best to make sure all existing mods and maps will work with this latest port. “Our other priority is to ensure that all existing mods and fan missions are compatible with theEnhanced Edition, but much of that will rely on the cooperation of the mod community. We have some other surprises that we’ll be revealing in the future.” That sounds like a pretty good deal. I’ve never been able to figure out how to get co-op working inSystem Shock 2, so if it’s easier, I welcome that.

System Shock 2 Enhanced Editionfocusing on co-op multiplayer, “experimenting” with other platforms[Games Radar]

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The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.