Anna Anthropy strikes again!

When I was a youth, no one played videogames for the story, because few games had stories. Some, likeZork, had words, but they weren’t so much about a linear, character driven narrative  than about typing “eat the key” and seeing if that makes you die.

These days, the world is filled with kids (meaning, anyone younger than me) who grew up with games with stories. Theylovegames with stories. They sometimes even say that themain reason they play gamesis for the story. It’s pretty wild.

Article image

Weirdly enough, some of these very same people don’t seem willing to pay $2 fora game that isalmost all story.One with 58 different endings, no less. That’sa very very VERY scary house. It’s filled with surprises, even more so thanZork. I understand that some of those people that claim they love games for the story may find it intimidating, much like how some people who say they read comic books for the stories are intimidated by regular books. I hope they get over that. There are a lot of words-only experiences, in videogames and otherwise, that are likely worth their time.

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover