Sorry for the late Indie Nation. I’d make an excuse, but it wouldn’t be a great one.

Though people frequently use the phrase “style over substance” as an insult, I’ve never been more happy to label a videogame as possessing this quality thanGravity Bone.

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-The plot

-Your goals

Hell is Us gameplay reveal

-Why everyone is shaped like some sort of papercraft character

-Why you’re enjoying it so goddamn much

Black Ops 6 Season 5 Multiplayer Ransack Mode

Gravity Boneis so stylistically unified, so consistently cool and weird and imaginative, that it’s damn near impossible not to fall in love with — even as the game ends and you’re wondering what the hell happened, and why.

I’d be spoiling it if I said anything more, sogo hereand get it. Be warned, though: it’s as short as it is awesome.

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

As always, you can hit the jump to find out more about why I love the game so much.

I goddamn adoreGravity Bone‘s stylistic choices.

The fact that literally every single tutorial step is integrated with the actual game environment (a warning near an employee sink reads, “Safety First: Press Space to Jump”).

The blocky papercraft-esque characters, which, unlike so many attempts at “realistic” humans in first-person games, look exactly as they are intended to look.

PEAK Bing Bong plushie

The fact that it’s a first-person game where you never shoot anyone. In so many respects, it’s a first-person game that rebels against almost everything first-person games tend to be

The fact that I don’t even know how I’d categorizeGravity Bone:a first-person walker-arounder? A first-person accomplish-simple-objectives? A first-person romp?

Silent Hill f: a woman’s face covered in blossoming but deadly looking flowers.

The bloom effects, which are nigh unbelievable considering the game runs on a modified version ofthe motherfucking Quake 2 engine.

The Xavier Cugat big band music, and how adequately it sets up the game’s tone.

Mei NERF gun in OW2

The lack of cut scenes, and the surfeit of cool setpieces (running on the table in the dining room would have been one of my favorite indie game moments of 2008, were it not currently 2009).

All of these little cosmetic things combine to form a vision which is so perplexing, yet so utterly enthralling that I couldn’t help but lose myself to it completely. Despite having absolutelyno ideawho Citizen Abel is, or why I’m doing the things I’m doing, or even exactly what happens at the game’s end, I trusted the game’s stylistic touches enough that my confusion never felt like a problem so much as a whimsical part of the ride.

Battlefield 6 vehicles combat

Really, that’s whatGravity Bonefeels like: a greatride. Even though the actual things you’ll be doing occur on an incredibly linear timeline and aren’t spectacularly interesting in and of themselves (your actions throughout the entirety of the first level can be efficiently summarized as, “walk through a door, get an item, give that item to another person, leave”), the atmosphere and style alone will barrel you through to the journey’s end, which comes all too soon.

FollowingBraid, Portal,World of Goo, andLeft 4 Dead, I’m tempted to not want the game to be longer. I’m trying to convince myself that even though the game only lasts about fifteen minutes, it’s agreatfifteen minutes, and I should be happy with that in the same way I was happy with those four aforementioned games’ running times.

Several men standing and watching at an explosion in the distance in Battlefield 6.

But I can’t be.

Gravity Boneis simply too cool, too imaginative, and too refreshinglydifferentas a first-person experience, to be as short as it is. I downrightneedto see the cosmetic and design choices on display inGravity Bonescaled upward into a larger game. I would pay money to spend a few hours as Citizen Abel, doing ridiculous things I will never understand, while enjoying every moment of it.

As it stands, though, I’ll just have to be content with replayingGravity Boneover and over, drinking in the visuals, trying to figure out why the hell one of my character’s memories is ripped directly fromThe Godfather.

BO7 key art