As Rockstar remains silent onGTA 6updates ahead of its Fall 2025 release, all we can do is continue to speculate on what features the game might include.

Discussions range from potential pricing—whetherGTA 6could cost $100oreven $112—to whether it will havedynamic lighting like the latest update inGTA 5. Among the many theories and wishlist features circulating in the community, one idea gaining attention is a way to make the “Wasted” screen more interactive.

CEO in GTA

GTA 6 should let you see what happens after the “Wasted” screen

Some players on theGTA 6subreddit have suggested that instead of simply fading to black, the “Wasted” screen could let players see the reactions of NPCs to their character’s death.

“I would like to be able to see people’s reactions,” a user wrote. “I hope that you’ll be able to see your death for as long as you want, and to respawn you just press any button,” another one added.

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For example, if the character dies in the middle of the street, people nearby could panic and run away, take out their phones to call for help, or even snap pictures of the body. This could add an interesting layer of immersion, making your failure feel more dynamic and connected to the game world—or even funny, if some reactions are too wild.

I personally see this creating a new kind of community interaction, with people sharing the most dramatic or unexpected “Wasted” moments. Who knows, maybe even a competition for the most attention-grabbing Wasted scenes, capturing the reactions of as many NPCs as possible for the perfect screenshot or video.

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Some players think a new “Wasted” screen in GTA 6 would eventually become boring

However, not everyone agrees that this would be a useful feature. Some feel that while it could be an amusing novelty initially, players would likely skip it after a while.

“This seems gimmicky and would become stale really fast most people would skip anyways,” a fan noted. “Sounds nice, but I’d at least hope it’d be an option you can toggle. Can’t imagine it’d stay fresh after some tens of hours, especially in online,” a second one added.

Far Cry’s art

Especially given how often deaths occur inGTAgames, many players prefer to respawn and jump back into the action quickly rather than wait to see how NPCs react.

While the idea of an interactive “Wasted” screen is interesting, it may not be practical as a core gameplay feature. Instead, I could see it working well in specific moments, such as dramatic scripted sequences in the story where a character’s death has a major impact and just after their first death in that sequence.

Battlefield 6 aiming RPG at a helicopter

But for general gameplay, most players like me would likely just skip it and move on.

Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.

Characters combatting strange creatures in Light of Motiram.

A battle scene in Battlefield 6 Open Beta

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CoD BO7 The Guild robot