The Trial of Archimedes is now a shadow of its former self

WhenGod of War: Ascensioncame out,people seemed to forget that it was an action game, and occasionally may put up a fight. Much like the penultimate fight inthe firstGod of War(against the Kratos clones),Ascensionhas a similarly taxing area — the Trial of Archimedes.

Enough people complained, and now,Sony has rolled out a patchto make the area easier. How much easier? Well, it basically ruined the entire area. See, thewhole pointof the Trial is that it’s a test of your ability to cope with attrition. You have to go through three waves of enemies, with barely any health items to recover your stamina.

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Now, post-patch you receive healthandmagic orbs at the end ofevery wave. To add insult to injury, this update “affects all difficulty levels” according to Sony. See, I would have been perfectly fine with an update that helped players who wanted to tackle the Easy difficulty, but to go all the way up to Titan Mode? It cheapens the most fun part of the game for people who want an actual challenge.

If you’re about to play the game for the first time, don’t patch it, and just try the base build first. I promise, it’s notthathard. If all else fails,check out my guide. This nerf was the major focus of this new patch, but a few aesthetic multiplayer customization options have been added as well.

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