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There’s been a lot ofDad-related excitementon Destructoid this weekend. That hasn’t been intentional.When it rains Dads, it pours Dads. This new Dad-centric story is proof of that.

Last Sunday on Sup Holmes, we learned thatWoah Dave!creator andcheat code aficionadoJason Cirullo designed the game in part for his son. Jason’s raising his kids on videogames, walking him through the classics as they grow up, including the originalMario Bros.. Apparently his son got really good at it, which inspired Jason to make a similar game, but with infused with more streamlined, fast-paced design sensibilities. That’s how we go “Excellent Lovely Man“, and eventually,Woah Dave!.

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Weirdly enough,Woah Dave!inspired yet another Dad to work on a game.Dan Adelman, former Nintendo “indie game chief” worked on a homemade Unity port ofWoah Dave!a while back, in part for fun, in part for education. you may read the whole story of the game’s development over on his blog, in a post eloquently titled “I Made a Turd that looks likeWoah Dave“. He put the game up for download as well. The best part is the sound effects from Dan’s kids.Woah Dave!is already a great game, but it would be even greater with a “music made by silly children” DLC pack.

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover