First-person mode, a fixed camera, and a freaky new enemy

Continuing theResident Evil 2developer roundtable discussion, Capcom has shared more insight into the remake’s production. This time, they’re talking heated discussions, Easter eggs, and cut content.

On the former topic, the artists were at one point envisioning a more military-themed aesthetic for the Tyrant, but they eventually settled intoa look more befitting a city environment. Thank goodness!

Article image

An unsettling new “jump-scare” enemy type, the “Condemned,” was also explored. It would’ve tied into the remake’s orphanage, but the idea never progressed beyond temp design and animation.

Beyond that, there was once a rough concept for a driving sequence (“We all thought: Why don’t you just drive off?”) and a scenario with cable cars descending from the mountains.

Wuyang OW2 ultimate

Capcom also toyed with first-person forResident Evil 2and using a fixed-camera perspective more in line with the original 1998 release. As the team explained over dinner, “We were thinking of the fixed camera as a sales point, but [over-the-shoulder] was great, so we thought we didn’t need two types.”

Other scrapped ideas include a more fleshed-out sequence with the alligator that involved a crane and a more elaborate G2 fight with “breaking pillars, electrocuting, and so on.” Both were simplified.

Football Manager 26 promo art

If there’s one main takeaway from the team, it’s this: “With over three and a half years on this game, I think the good part was that we tried the ideas instead of just brainstorming them. All of them.” Assuming thenextResident Evilgameis given that much breathing room, the future is looking bright.

As teased at the end of the discussion, the next roundtable video is going to bringResident Evil 2(1998) director and Platinum Games co-founder Hideki Kamiya into the fold. That’s gonna be a blast.

Cover for Max Payne

Black Ops 7 key art work

PEAK mesa biome text

Article image

CoD BO7 The Guild robot

Drag x Drive passing

A ruined police station in Raccoon City in Resident Evil Requiem.