Withthe “weightgate” controversyjust barely in the rearview mirror, Bungie has confirmed that there is indeed another bug plaguingDestiny 2players.

This time, it’s theEpisode: RevenantTonic system, as the feature does not reward what it’s supposed to when gains are expected. Unfortunately, issues like this are growing in prominence, becoming an apparent new normal after Bungie’s consolidation and shift in priorities.

Destiny 2’s Eido menu.

The Tonic system inEpisode: Revenantallows players to earn reagants through gameplay, which are used to brew concoctions in The Last City. The idea is that these Tonics can be used to increase or target farm certain rewards and buff specific abilities and effects. In practice, however,it hasn’t really felt like the system worked. Each Tonic only lasts for a bit, and as if the constant application wasn’t annoying enough, it seems the feature isn’t even working the way it should be.

Tonics are the latest broken Destiny feature

We have identified an issue where Tomb of Elders Tonics are not increasing chances for specific weapons as expected.We will share a target fix date once the proposed fix is tested and verified.

In a post on X, formerly Twitter, Bungie formally acknowledged an issue with Episode: Revenant Tonics. The studio noted that Tomb of Elders Tonics weren’t increasing chances to earn the appropriate weapons. Bungie wasn’t ready to announce a fix date, instead telling players it would test and validate potential solutions before providing more information.

Destiny 2’s Tomb of Elders chest room.

While the studio only notes that Tomb of Elders Tonics were affected, the whole system has felt off from the get-go. Just like with the extensive testing done to verify something was wrong with weapon rolls, theDestiny 2community is at a point where they don’t take Bungie’s word for granted. Some have even gone to similar lengths as the “weightgate” scandal,testing Tonics over several daysto form a dataset.

Tonics are the latest thing players have realized aren’t working correctly inDestiny 2, but the issue goes deeper than buffs simply not rewarding as many guns as they should. For the past few years, most, if not all, weapons released during a season were craftable. Players only needed to log on once a week, claim a free pattern from a vendor, and check out after they unlocked the blueprints for whichever weapons they desired. It didn’t make for the most engaging structure for a looter shooter, but it was at least consistent.

Marvel Rivals season 0 battle pass art with Doctor Strange, Mantis, and The Punisher

Bungie tried doing something different by adding more depth to the looting system, which I totally agree with. Still, the process was fumbled so thoroughly that players are begging the studio to return to the one-pattern-a-week crafting alternative. It’s a shame, as I imagine the studio won’t be so keen to attempt to innovate after a debacle like this.

Bungie’s losses are more apparent now than ever

It’s hard to discuss bugs and issues withinDestiny 2and not bring up Bungie’s layoffs between 2023 and 2024. First, inOctober of 2023, Bungie laid offan estimated 100 employeesand delayed bothDestiny 2‘sThe Final Shapeexpansion and the upcoming titleMarathon. Reporting followed that describeda “soul-crushing” atmosphereat Bungie, includingreckless decision-making,internal scandals, and a scramble to prove itself a good investment for Sony.

WithSony’s earlier acquisition of Bungie, a second round of layoffs in July of 2024 meant that incorporating Bungie employees into Sony was possible.Bungie noted 220 employees were laid offin the second round, with another 155 moving directly to Sony. Between the reported layoffs (about eight months apart), the studio lost around 475 employees. And that’s, of course, not including those who left as they started to see the writing on the wall.

paper mario 64 key art

Previous reporting noted that testing and QA were some of the first roles to go at Bungie and that reality is being felt now more than ever. That’s not to say thatDestiny 2was without bugs and annoying glitches in the past, but I don’t think I remember things being this bad sinceCurse of Osirisor maybe the earlyShadowkeepdays. VeteranDestiny 2reporter Paul Tassi is even one of the extra unlucky players whocan’t create Tonics at allon certain characters.

At the very least, Bungie is looking into the issue now. That said, it seems like more and more, theDestinycommunity is doing the heavy lifting of identifying potential issues in-game. It’s appreciated work by dedicatedDestiny 2players, for sure, but it should be Bungie’s job to take care of the game, not ours.

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